Rachel Bazelais

Frontend Engineer

I build UI that feels right.

About

I'm a frontend engineer who cares about accessibility, clean architecture, and interfaces that feel good to use. I've spent the last few years building game UI at Undead Labs (Microsoft), working on component libraries, state management, and shipping UI across PC, Xbox, and cloud.

I also make games on the side. VR experiences, rhythm games, and puzzle games that have been shown at PAX West, GDC, and Games for Change.

When I'm not coding, I'm playing bass guitar, camping, rock climbing, or kayaking.

Experience

2021 — 2023

UI Engineer · Undead Labs (Microsoft)

Built component patterns for an accessible UI library. Migrated frontend from React to Svelte (30% memory reduction). Used XState for state management. Built automated testing with Playwright.

ReactSvelteXStatePlaywright

2019 — 2021

Software Engineer · Yebo Technologies

Built frontend for a simulation authoring tool. Owned cross-browser compatibility. Improved accessibility (WCAG).

JavaScriptWeb ComponentsWCAG

2024 — Present

Freelance

Web apps for startups. React, TypeScript, Node.js.

ReactTypeScriptNode.js

Projects

Logic Puzzle App

Full-stack puzzle game built with a team.

ReactJavaScriptNode.jsPostgreSQL

The Hype Check

Movie trailer discussion platform with real-time updates.

ReactSupabaseTailwind

Lucky Slots

Slot machine with animations and probability engine.

ReactTypeScript