About
I'm a frontend engineer who cares about accessibility, clean architecture, and interfaces that feel good to use. I've spent the last few years building game UI at Undead Labs (Microsoft), working on component libraries, state management, and shipping UI across PC, Xbox, and cloud.
I also make games on the side. VR experiences, rhythm games, and puzzle games that have been shown at PAX West, GDC, and Games for Change.
When I'm not coding, I'm playing bass guitar, camping, rock climbing, or kayaking.
Experience
2021 — 2023
UI Engineer · Undead Labs (Microsoft)
Built component patterns for an accessible UI library. Migrated frontend from React to Svelte (30% memory reduction). Used XState for state management. Built automated testing with Playwright.
2019 — 2021
Software Engineer · Yebo Technologies
Built frontend for a simulation authoring tool. Owned cross-browser compatibility. Improved accessibility (WCAG).
2024 — Present
Freelance
Web apps for startups. React, TypeScript, Node.js.